找回密码
 立即注册
搜索
热搜: 活动 交友 discuz
查看: 1831|回复: 4

每次换图后都不能进服

[复制链接]

发表于 2024-7-12 23:16:04 | 显示全部楼层 |阅读模式
最近每次换图后都不能进服,加载进度条走完没有任何提示直接回到主界面,服务器人数也只有20个人,通过各种方法进服都一样










发表于 2024-7-14 02:28:15 | 显示全部楼层
尝试开启/关闭加速器或VPN工具来重新登陆星社区!
使用网易UU加速器加速CS2国服,并在steam内启动项输入-perfectworld来运行国服启动项,
否则你的加速器可能无法正常工作。
——————
如果你正在使用加速器或VPN游玩星社区并遇到了以上问题,
则关闭它进行尝试!

 楼主| 发表于 2024-7-14 13:50:54 | 显示全部楼层
Inna 发表于 2024-7-14 02:28
尝试开启/关闭加速器或VPN工具来重新登陆星社区!
使用网易UU加速器加速CS2国服,并在steam内启动项输入-pe ...

我的软路由上部署了clash shell,我关闭后也还是会出现这种情况,uu加速器也试过了,还是会出现这个情况
(下方是链接服务器时的console Log)
  1. Connecting to 110.42.9.142:27031
  2. [HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (110.42.9.142:27031), 4 )
  3. [HostStateManager] HostStateRequest::Start(HSR_GAME):  loop(remoteconnect) id(4) addons() desc(Remote Connect (110.42.9.142:27031))
  4. [EngineServiceManager] SwitchToLoop remoteconnect requested:  id [4] addons []
  5. [Client] CL:  IGameSystem::LoopDeactivateAllSystems {
  6. [Client] CL:  } IGameSystem::LoopDeactivateAllSystems done
  7. [Client] CL:  Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
  8. [NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #1929900720 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE)
  9. [NetSteamConn] CloseSteamNetConnection handle #1929900720 (userdata 1)
  10. [NetSteamConn] Disassociating NetChan server @  (unknown) from Steam Net Connection handle #1929900720 (userdata 1)
  11. [SteamNetSockets] [#1929900720 pipe 'server'] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE
  12. [SteamNetSockets] [#1404321529 pipe '一只住地下的地鼠'] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE
  13. [NetSteamConn] Removing Steam Net Connection for loopback:1, handle #1929900720
  14. [Networking] Closing 'client' poll group
  15. [Server] SV:  IGameSystem::LoopDeactivateAllSystems {
  16. [Host] HO:  IGameSystem::LoopDeactivateAllSystems {
  17. [Host] HO:  } IGameSystem::LoopDeactivateAllSystems done
  18. [Server] SV:  } IGameSystem::LoopDeactivateAllSystems done
  19. [Server] SV:  Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
  20. [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
  21. [Server] SV:  Disconnect client '一只住地下的地鼠' from server(1): NETWORK_DISCONNECT_SHUTDOWN
  22. [SignonState] Client 0 '一只住地下的地鼠' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
  23. [NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #1404321529 (1001 NETWORK_DISCONNECT_SHUTDOWN)
  24. [NetSteamConn] CloseSteamNetConnection handle #1404321529 (userdata 0)
  25. [NetSteamConn] Disassociating NetChan 一只住地 @  (unknown) from Steam Net Connection handle #1404321529 (userdata 0)
  26. [NetSteamConn] Removing Steam Net Connection for loopback:0, handle #1404321529
  27. [Server] CSource2Server::GameServerSteamAPIDeactivated()
  28. [Networking] Closing 'server' poll group
  29. [stringtables] SV: CNetworkStringTableContainer::RemoveAllTables:  removing 12 tables
  30. [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables:  removing 12 tables
  31. [Client] CL:  CGameRulesGameSystem::GameShutdown uninstalled game rules
  32. [Client] CL:  CGameRules::CGameRules destructed
  33. WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 121.430
  34. [Server] SV:  CGameRulesGameSystem::GameShutdown uninstalled game rules
  35. [Server] SV:  CGameRules::CGameRules destructed
  36. [SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
  37. CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 121.432
  38. [NetSteamConn] Steam Net connection #1404321529 pipe '一只住地下的地鼠' closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE
  39. [NetSteamConn] CloseSteamNetConnection handle #1404321529 (userdata -1)
  40. [NetSteamConn] Opened Steam Net Connection on socket 'client' to 110.42.9.142:27031, connection #4080709740 UDP [email protected]:27031
  41. [Networking] Created poll group for socket 'client'
  42. [Developer] Success.
  43. [SteamNetSockets] [#4080709740 UDP steamid:[email protected]:27031] connected
  44. [Client] Sending connect to 110.42.9.142:27031
  45. [Client] Received S2C_CHALLENGE [0 auth 3] from 110.42.9.142:27031
  46. [Client] Sending C2S_CONNECT [14021 protocol 0 auth 3] to 110.42.9.142:27031
  47. [Client] Received S2C_CONNECTION from 110.42.9.142:27031 [addons:'3097302975,3248777705']
  48. [NetSteamConn] Associating NetChan server @ 110.42.9.142:27031 (110.42.9.142:27031) with Steam Net Connection handle #4080709740 (userdata 0)
  49. [Client] CL:  Connected to '110.42.9.142:27031'
  50. [SignonState] CL:  Suppress INetchannel::Transmit() in loopmode( remoteconnect )
  51. [Client] CL:  CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:  3097302975,3248777705
  52. [EngineServiceManager] SwitchToLoop levelload requested:  id [4] addons [3097302975,3248777705]
  53. [EngineServiceManager] Mounting addon '3097302975'
  54. [EngineServiceManager] Mounting addon '3248777705'
  55. [SceneFileCache] No .vcds loaded or no scenes/scenes.vrman
  56. ResetBreakpadAppId: Universe is 1 (k_EUniversePublic)
  57. ResetBreakpadAppId: Setting non standard break pad app id: 2347771
  58. ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_LOADINGSCREEN
  59. [SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
  60. [SignonState] CL:  Permit INetchannel::Transmit()
  61. [Client] CL:  CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons (3097302975,3248777705)
  62. [EngineServiceManager] SwitchToLoop game requested:  id [4] addons [3097302975,3248777705]
  63. [ResourceSystem] Failed loading resource "panorama/images/map_icons/map_icon_jb_cell_indicator_.vsvg_c" (ERROR_FILEOPEN: File not found)
  64. [Client] CL:  CNetworkGameClient already exists for connection to '110.42.9.142:27031'
  65. [Client] CL:  connection to '110.42.9.142:27031' already started
  66. [Client] Game: "Counter-Strike 2"
  67. [Client] Map: "jb_cell_indicator_"
  68. [Client] Players: 25 (0 bots) / 48 humans
  69. [Client] Build: 10072 (revision 9034942)
  70. [Client] Server Number: 8
  71. [SignonState] CL:  CNetworkGameClient::ProcessServerInfo
  72. [VScript] Initializing CSGO VScript Game System
  73. [Client] CL:  CGameRulesGameSystem::GameInit installed game rules
  74. ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000390 seconds
  75. **** Panel  has fill-parent-flow for height, but isn't in a flowing down or up layout
  76. [Client] CNetworkGameClient::ProcessClassInfo: create on client true
  77. [Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
  78. [Client] Client missing networkable entity class CMoverPathNode
  79. [Client] Client missing networkable entity class CPathMover
  80. [Client] Client missing networkable entity class CTriggerTripWire
  81. [Client] CNetworkGameClientBase::LinkClasses took 10.259 msec
  82. [AnimResource] Model models/props/crates/csgo_drop_crate_bravo.vmdl: sequence/animation name collision found "tools_preview"
  83. [AnimResource] Model models/props/crates/csgo_drop_crate_bloodhound.vmdl: sequence/animation name collision found "tools_preview"
  84. [AnimResource] Model models/props/crates/csgo_drop_crate_revolver.vmdl: sequence/animation name collision found "tools_preview"
  85. [AnimResource] Model models/props/crates/csgo_drop_crate_horizon.vmdl: sequence/animation name collision found "tools_preview"
  86. [AnimResource] Model models/props/crates/csgo_drop_crate_wildfire.vmdl: sequence/animation name collision found "tools_preview"
  87. [AnimResource] Model models/props/crates/csgo_drop_crate_shadow.vmdl: sequence/animation name collision found "tools_preview"
  88. [AnimResource] Model models/props/crates/csgo_drop_crate_winteroffensive.vmdl: sequence/animation name collision found "tools_preview"
  89. [AnimResource] Model models/props/crates/csgo_drop_crate_community_28.vmdl: sequence/animation name collision found "tools_preview"
  90. [AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal2.vmdl: sequence/animation name collision found "tools_preview"
  91. [AnimResource] Model models/props/crates/csgo_drop_crate_community_27.vmdl: sequence/animation name collision found "tools_preview"
  92. [AnimResource] Model models/props/crates/csgo_drop_crate_community_22.vmdl: sequence/animation name collision found "tools_preview"
  93. [AnimResource] Model models/props/crates/csgo_drop_crate_dangerzone.vmdl: sequence/animation name collision found "tools_preview"
  94. [AnimResource] Model models/props/crates/csgo_drop_crate_community_24.vmdl: sequence/animation name collision found "tools_preview"
  95. [AnimResource] Model models/props/crates/csgo_drop_crate_community_23.vmdl: sequence/animation name collision found "tools_preview"
  96. [AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal3.vmdl: sequence/animation name collision found "tools_preview"
  97. [AnimResource] Model models/props/crates/csgo_drop_crate_community_29.vmdl: sequence/animation name collision found "tools_preview"
  98. [AnimResource] Model models/props/crates/csgo_drop_crate_chroma2.vmdl: sequence/animation name collision found "tools_preview"
  99. [AnimResource] Model models/props/crates/csgo_drop_crate_chroma.vmdl: sequence/animation name collision found "tools_preview"
  100. [AnimResource] Model models/props/crates/csgo_drop_crate_vanguard.vmdl: sequence/animation name collision found "tools_preview"
  101. [AnimResource] Model models/props/crates/csgo_drop_crate_community_32.vmdl: sequence/animation name collision found "tools_preview"
  102. [AnimResource] Model models/props/crates/csgo_drop_crate_spectrum.vmdl: sequence/animation name collision found "tools_preview"
  103. [AnimResource] Model models/props/crates/csgo_drop_crate_community_31.vmdl: sequence/animation name collision found "tools_preview"
  104. [AnimResource] Model models/props/crates/csgo_drop_crate_community_30.vmdl: sequence/animation name collision found "tools_preview"
  105. [AnimResource] Model models/props/crates/csgo_drop_crate_clutch.vmdl: sequence/animation name collision found "tools_preview"
  106. [AnimResource] Model models/props/crates/csgo_drop_crate_spectrum2.vmdl: sequence/animation name collision found "tools_preview"
  107. [AnimResource] Model models/props/crates/csgo_drop_crate_hydra.vmdl: sequence/animation name collision found "tools_preview"
  108. [AnimResource] Model models/props/crates/csgo_drop_crate_breakout.vmdl: sequence/animation name collision found "tools_preview"
  109. [AnimResource] Model models/props/crates/csgo_drop_crate_huntsman.vmdl: sequence/animation name collision found "tools_preview"
  110. [AnimResource] Model models/props/crates/csgo_drop_crate_chroma3.vmdl: sequence/animation name collision found "tools_preview"
  111. [AnimResource] Model models/props/crates/csgo_drop_crate_gamma.vmdl: sequence/animation name collision found "tools_preview"
  112. [AnimResource] Model models/props/crates/csgo_drop_crate_community_25.vmdl: sequence/animation name collision found "tools_preview"
  113. [AnimResource] Model models/props/crates/csgo_drop_crate_gamma2.vmdl: sequence/animation name collision found "tools_preview"
  114. [AnimResource] Model models/props/crates/csgo_drop_crate_community_26.vmdl: sequence/animation name collision found "tools_preview"
  115. [AnimResource] Model models/props/crates/csgo_drop_crate_glove.vmdl: sequence/animation name collision found "tools_preview"
  116. [AnimResource] Model models/props/crates/csgo_drop_crate_phoenix.vmdl: sequence/animation name collision found "tools_preview"
  117. [AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal1.vmdl: sequence/animation name collision found "tools_preview"
  118. [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 135.416010ms
  119. [Client] CL:  CGameClientConnectPrerequisite connection succeeded
  120. ChangeGameUIState: CSGO_GAME_UI_STATE_LOADINGSCREEN -> CSGO_GAME_UI_STATE_INGAME
  121. [Client] CL:  IGameSystem::LoopActivateAllSystems {
  122. [Host] HO:  IGameSystem::LoopActivateAllSystems {
  123. [Host] HO:  } IGameSystem::LoopActivateAllSystems done
  124. [Client] CL:  } IGameSystem::LoopActivateAllSystems done
  125. [HostStateManager] Host activate: Remote Connect (110.42.9.142:27031)
  126. [SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  127. [Client] Receiving 63.9K non-incremental update from server
  128. [Client] Created physics for jb_cell_indicator_
  129. [SteamAudio] Reverb: Cannot find baked reverb file: maps\jb_cell_indicator_.sareverb. Reverb disabled.
  130. [SteamAudio] Pathing: Cannot find baked paths file: maps\jb_cell_indicator_.sapaths. Pathing disabled.
  131. [Entity System] m_16ByteOrLessStack out of space, falling through after 20000 entries, consider upping NETWORKFIELDSCRATCHDATA_16BYTE_COUNT
  132. ApplyOverrides_R: failed to find field 'm_flCycle' in class 'C_CSObserverPawn'
  133. ApplyOverrides_R: failed to find field 'm_flPrevCycle' in class 'C_CSObserverPawn'
  134. ApplyOverrides_R: failed to find field 'm_nNewSequenceParity' in class 'C_CSObserverPawn'
  135. ApplyOverrides_R: failed to find field 'm_nResetEventsParity' in class 'C_CSObserverPawn'
  136. 一只住地下的地鼠 已连接。
  137. [Networking] server @ 110.42.9.142:27031:  NetChan Setting Timeout to 30.00 seconds
  138. [Client] CL:  Signon traffic "server":  incoming 115.475 KB [29 pkts], outgoing 1.395 KB [68 pkts]
  139. [Shooting] cl: ReadFrameInput - Presented data has no mod info
  140. [Shooting] cl: ReadFrameInput - Presented data has no mod info
  141. CCSGO_BlurTarget - Unable to find panel with the given id "loadingscreen__blur-target"! Panel is possibly created dynamically.
  142. [CL CommandQueue] CQ enabled, using client-controlled JIT async send mode
  143. [ResourceSystem] Failed loading resource "panorama/images/map_icons/screenshots/1080p/jb_cell_indicator__png.vtex_c" (ERROR_FILEOPEN: File not found)
  144. [ResourceSystem] Failed loading resource "panorama/images/overheadmaps/jb_cell_indicator__radar_spectate_tga.vtex_c" (ERROR_FILEOPEN: File not found)
  145. [ResourceSystem] Failed loading resource "panorama/images/overheadmaps/jb_cell_indicator__radar_tga.vtex_c" (ERROR_FILEOPEN: File not found)
  146. vCompMat 'patches/shared/_shared_patch_generic.vcompmat' did not affect any target materials on model characters/models/kaesar/hoshistar/mtf_guard/mtf_guard.vmdl.
  147. vCompMat 'patches/shared/_shared_patch_generic.vcompmat' did not affect any target materials on model characters/models/kaesar/hoshistar/class_d/class_d.vmdl.
  148. [SteamNetSockets] [#4080709740 UDP steamid:[email protected]:27031 'server'] closed by peer (2039): NETWORK_DISCONNECT_KICKED
  149. [NetSteamConn] Steam Net connection #4080709740 UDP steamid:[email protected]:27031 'server' closed by peer, reason 2039: NETWORK_DISCONNECT_KICKED
  150. [Networking] NETWORK_DISCONNECT_KICKED
  151. [NetSteamConn] Closing Steam Net Connection on socket 'client' to 110.42.9.142:27031, handle #4080709740 (0 (null))
  152. [NetSteamConn] CloseSteamNetConnection handle #4080709740 (userdata 0)
  153. [NetSteamConn] Disassociating NetChan server @ 110.42.9.142:27031 (110.42.9.142:27031) from Steam Net Connection handle #4080709740 (userdata 0)
  154. [NetSteamConn] Removing Steam Net Connection for 110.42.9.142:27031, handle #4080709740
  155. [Client] Disconnection during connection phase. Sign-on state: 6 (SIGNONSTATE_FULL). Disconnect reason: 39 (NETWORK_DISCONNECT_KICKED).
  156. [Client] CL:  Server disconnected: 39: NETWORK_DISCONNECT_KICKED
  157. [Client] CL:  Disconnecting from server: NETWORK_DISCONNECT_KICKED
  158. [Networking] Closing 'client' poll group
  159. [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 5 )
  160. [Console] Unknown command 'end_single_player_pause'!
  161. ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
  162. [Console] Unknown command 'single_player_pause'!
  163. [HostStateManager] HostStateRequest::Start(HSR_IDLE):  loop(levelload) id(5) addons() desc(Idle (levelload))
  164. [EngineServiceManager] SwitchToLoop levelload requested:  id [5] addons []
  165. [CL CommandQueue] CQ disabled, re-syncing usercmd and simulation clock remainders
  166. [Client] CL:  IGameSystem::LoopDeactivateAllSystems {
  167. [Host] HO:  IGameSystem::LoopDeactivateAllSystems {
  168. [Host] HO:  } IGameSystem::LoopDeactivateAllSystems done
  169. [Client] CL:  } IGameSystem::LoopDeactivateAllSystems done
  170. [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables:  removing 12 tables
  171. [Client] CL:  CGameRulesGameSystem::GameShutdown uninstalled game rules
  172. [Client] CL:  CGameRules::CGameRules destructed
  173. WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 125.018
  174. [EngineServiceManager] Unmounting addon '3097302975'
  175. [EngineServiceManager] Unmounting addon '3248777705'
  176. [SoundSystem] Addon unloaded, unloading sound resources.
  177. [SceneFileCache] No .vcds loaded or no scenes/scenes.vrman
  178. ResetBreakpadAppId: Universe is 1 (k_EUniversePublic)
  179. ResetBreakpadAppId: Setting non standard break pad app id: 2347771
  180. [HostStateManager] Host activate: Idle (levelload)
  181. [Console] Unknown command 'single_player_pause'!
  182. CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 125.492
  183. [Client] CL:  CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
  184. [EngineServiceManager] SwitchToLoop game requested:  id [5] addons []
  185. [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
  186. [Server] SV:  maxplayers set to 1
  187. [VScript] Initializing CSGO VScript Game System
  188. [Server] SV:  Executing server defaults
  189. [Server] SV:  Executing listen server config file
  190. [Developer] GameTypes: could not find matching game mode value of "" in any game type.
  191. [Server] SV:  CGameRulesGameSystem::GameInit installed game rules
  192. [InputService] execing gamemode_competitive.cfg
  193. [Console] Unknown command 'mp_weapons_glow_on_ground'!
  194. [InputService] exec: couldn't exec '{*}cfg/gamemode_competitive_server.cfg', unable to read file
  195. [InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
  196. [InputService] execing server_default.cfg
  197. [Server] SV:  Spawn Server: <empty>
  198. [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
  199. [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
  200. [Client] CL:  CWaitForGameServerStartupPrerequisite done waiting for server
  201. [Client] CL:  CCreateGameClientJob creating client connection to 'loopback'
  202. [SteamNetSockets] [#3129512983 pipe] connected
  203. [SteamNetSockets] [#2628448891 pipe] connected
  204. [Networking] Created poll group for socket 'client'
  205. [Networking] Created poll group for socket 'server'
  206. [Networking] Connected loopback client=ba889417@loopback:1 <-> server=9caaf27b@loopback:0
  207. [NetSteamConn] Associating NetChan 一只住地 @ loopback:0 (loopback:0) with Steam Net Connection handle #2628448891 (userdata 0)
  208. [NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #3129512983 (userdata 1)
  209. [Client] CL:  Connected to 'loopback:1'
  210. ClientPutInServer create new player controller [一只住地下的地鼠]
  211. [Server] Client 0 '一只住地下的地鼠' setting rate to 786432
  212. [Server] SV: 1(一只住地下的地鼠) changed min command queue size to 2
  213. [Client] Game: "Counter-Strike 2"
  214. [Client] Map: "<empty>"
  215. [Client] Players: 1 (0 bots) / 1 humans
  216. [Client] Build: 10072 (revision 9035763)
  217. [Client] Server Number: 3
  218. [SignonState] CL:  CNetworkGameClient::ProcessServerInfo
  219. [VScript] Initializing CSGO VScript Game System
  220. [Client] CL:  CGameRulesGameSystem::GameInit installed game rules
  221. ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000168 seconds
  222. [Client] CNetworkGameClient::ProcessClassInfo: create on client true
  223. [Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
  224. [Client] Client missing networkable entity class CMoverPathNode
  225. [Client] Client missing networkable entity class CPathMover
  226. [Client] Client missing networkable entity class CTriggerTripWire
  227. [Client] CNetworkGameClientBase::LinkClasses took 9.156 msec
  228. [Client] CL:  CGameClientConnectPrerequisite connection succeeded
  229. [Server] SV:  IGameSystem::LoopActivateAllSystems {
  230. [Host] HO:  IGameSystem::LoopActivateAllSystems {
  231. [Host] HO:  } IGameSystem::LoopActivateAllSystems done
  232. [Server] SV:  } IGameSystem::LoopActivateAllSystems done
  233. [Server] SV:  1 player server started
  234. [Client] CL:  IGameSystem::LoopActivateAllSystems {
  235. [Client] CL:  } IGameSystem::LoopActivateAllSystems done
  236. [SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  237. [Server] SV:  Sending full update to client 一只住地下的地鼠 (reason:  initial update)
  238. [Client] Receiving 0.5K non-incremental update from server
  239. 一只住地下的地鼠 已连接。
  240. [Networking] server @ loopback:1:  NetChan Setting Timeout to 30.00 seconds
  241. [Client] CL:  Signon traffic "server":  incoming 11.985 KB [10 pkts], outgoing 1.044 KB [9 pkts]
  242. [Networking] 一只住地 @ loopback:0:  NetChan Setting Timeout to 20.00 seconds
复制代码

发表于 2024-7-16 11:34:16 | 显示全部楼层
[Networking] server @ loopback:1:  NetChan Setting Timeout to 30.00 seconds
还是你的网络问题哦,超时30秒没有办法链接上服务器呢。
如果打开游戏后第一局是正常的,只有第二局无法进入,尝试一下修复游戏完整性?
因为其他玩家没有你这种情况哦。

 楼主| 发表于 2024-7-18 15:23:21 | 显示全部楼层
Inna 发表于 2024-7-16 11:34
[Networking] server @ loopback:1:  NetChan Setting Timeout to 30.00 seconds
还是你的网络问题哦,超时 ...

重装游戏和重装系统都试过了,也不知道是为什么,影响网络的服务都关闭了,问题依然如此
您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

Archiver|手机版|小黑屋|星社区 ( 沪ICP备2022027643号-2 )

GMT+8, 2026-6-6 07:32 , Processed in 0.273063 second(s), 18 queries .

Powered by Discuz! X3.5

© 2001-2026 Discuz! Team.

快速回复 返回顶部 返回列表