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发表于 2024-7-14 13:50:54
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我的软路由上部署了clash shell,我关闭后也还是会出现这种情况,uu加速器也试过了,还是会出现这个情况
(下方是链接服务器时的console Log)
- Connecting to 110.42.9.142:27031
- [HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (110.42.9.142:27031), 4 )
- [HostStateManager] HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(4) addons() desc(Remote Connect (110.42.9.142:27031))
- [EngineServiceManager] SwitchToLoop remoteconnect requested: id [4] addons []
- [Client] CL: IGameSystem::LoopDeactivateAllSystems {
- [Client] CL: } IGameSystem::LoopDeactivateAllSystems done
- [Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
- [NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #1929900720 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE)
- [NetSteamConn] CloseSteamNetConnection handle #1929900720 (userdata 1)
- [NetSteamConn] Disassociating NetChan server @ (unknown) from Steam Net Connection handle #1929900720 (userdata 1)
- [SteamNetSockets] [#1929900720 pipe 'server'] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE
- [SteamNetSockets] [#1404321529 pipe '一只住地下的地鼠'] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE
- [NetSteamConn] Removing Steam Net Connection for loopback:1, handle #1929900720
- [Networking] Closing 'client' poll group
- [Server] SV: IGameSystem::LoopDeactivateAllSystems {
- [Host] HO: IGameSystem::LoopDeactivateAllSystems {
- [Host] HO: } IGameSystem::LoopDeactivateAllSystems done
- [Server] SV: } IGameSystem::LoopDeactivateAllSystems done
- [Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
- [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
- [Server] SV: Disconnect client '一只住地下的地鼠' from server(1): NETWORK_DISCONNECT_SHUTDOWN
- [SignonState] Client 0 '一只住地下的地鼠' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
- [NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #1404321529 (1001 NETWORK_DISCONNECT_SHUTDOWN)
- [NetSteamConn] CloseSteamNetConnection handle #1404321529 (userdata 0)
- [NetSteamConn] Disassociating NetChan 一只住地 @ (unknown) from Steam Net Connection handle #1404321529 (userdata 0)
- [NetSteamConn] Removing Steam Net Connection for loopback:0, handle #1404321529
- [Server] CSource2Server::GameServerSteamAPIDeactivated()
- [Networking] Closing 'server' poll group
- [stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
- [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
- [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
- [Client] CL: CGameRules::CGameRules destructed
- WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 121.430
- [Server] SV: CGameRulesGameSystem::GameShutdown uninstalled game rules
- [Server] SV: CGameRules::CGameRules destructed
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
- CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 121.432
- [NetSteamConn] Steam Net connection #1404321529 pipe '一只住地下的地鼠' closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE
- [NetSteamConn] CloseSteamNetConnection handle #1404321529 (userdata -1)
- [NetSteamConn] Opened Steam Net Connection on socket 'client' to 110.42.9.142:27031, connection #4080709740 UDP [email protected]:27031
- [Networking] Created poll group for socket 'client'
- [Developer] Success.
- [SteamNetSockets] [#4080709740 UDP steamid:[email protected]:27031] connected
- [Client] Sending connect to 110.42.9.142:27031
- [Client] Received S2C_CHALLENGE [0 auth 3] from 110.42.9.142:27031
- [Client] Sending C2S_CONNECT [14021 protocol 0 auth 3] to 110.42.9.142:27031
- [Client] Received S2C_CONNECTION from 110.42.9.142:27031 [addons:'3097302975,3248777705']
- [NetSteamConn] Associating NetChan server @ 110.42.9.142:27031 (110.42.9.142:27031) with Steam Net Connection handle #4080709740 (userdata 0)
- [Client] CL: Connected to '110.42.9.142:27031'
- [SignonState] CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect )
- [Client] CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons: 3097302975,3248777705
- [EngineServiceManager] SwitchToLoop levelload requested: id [4] addons [3097302975,3248777705]
- [EngineServiceManager] Mounting addon '3097302975'
- [EngineServiceManager] Mounting addon '3248777705'
- [SceneFileCache] No .vcds loaded or no scenes/scenes.vrman
- ResetBreakpadAppId: Universe is 1 (k_EUniversePublic)
- ResetBreakpadAppId: Setting non standard break pad app id: 2347771
- ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_LOADINGSCREEN
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
- [SignonState] CL: Permit INetchannel::Transmit()
- [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons (3097302975,3248777705)
- [EngineServiceManager] SwitchToLoop game requested: id [4] addons [3097302975,3248777705]
- [ResourceSystem] Failed loading resource "panorama/images/map_icons/map_icon_jb_cell_indicator_.vsvg_c" (ERROR_FILEOPEN: File not found)
- [Client] CL: CNetworkGameClient already exists for connection to '110.42.9.142:27031'
- [Client] CL: connection to '110.42.9.142:27031' already started
- [Client] Game: "Counter-Strike 2"
- [Client] Map: "jb_cell_indicator_"
- [Client] Players: 25 (0 bots) / 48 humans
- [Client] Build: 10072 (revision 9034942)
- [Client] Server Number: 8
- [SignonState] CL: CNetworkGameClient::ProcessServerInfo
- [VScript] Initializing CSGO VScript Game System
- [Client] CL: CGameRulesGameSystem::GameInit installed game rules
- ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000390 seconds
- **** Panel has fill-parent-flow for height, but isn't in a flowing down or up layout
- [Client] CNetworkGameClient::ProcessClassInfo: create on client true
- [Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
- [Client] Client missing networkable entity class CMoverPathNode
- [Client] Client missing networkable entity class CPathMover
- [Client] Client missing networkable entity class CTriggerTripWire
- [Client] CNetworkGameClientBase::LinkClasses took 10.259 msec
- [AnimResource] Model models/props/crates/csgo_drop_crate_bravo.vmdl: sequence/animation name collision found "tools_preview"
- [AnimResource] Model models/props/crates/csgo_drop_crate_bloodhound.vmdl: sequence/animation name collision found "tools_preview"
- [AnimResource] Model models/props/crates/csgo_drop_crate_revolver.vmdl: sequence/animation name collision found "tools_preview"
- [AnimResource] Model models/props/crates/csgo_drop_crate_horizon.vmdl: sequence/animation name collision found "tools_preview"
- [AnimResource] Model models/props/crates/csgo_drop_crate_wildfire.vmdl: sequence/animation name collision found "tools_preview"
- [AnimResource] Model models/props/crates/csgo_drop_crate_shadow.vmdl: sequence/animation name collision found "tools_preview"
- [AnimResource] Model models/props/crates/csgo_drop_crate_winteroffensive.vmdl: sequence/animation name collision found "tools_preview"
- [AnimResource] Model models/props/crates/csgo_drop_crate_community_28.vmdl: sequence/animation name collision found "tools_preview"
- [AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal2.vmdl: sequence/animation name collision found "tools_preview"
- [AnimResource] Model models/props/crates/csgo_drop_crate_community_27.vmdl: sequence/animation name collision found "tools_preview"
- [AnimResource] Model models/props/crates/csgo_drop_crate_community_22.vmdl: sequence/animation name collision found "tools_preview"
- [AnimResource] Model models/props/crates/csgo_drop_crate_dangerzone.vmdl: sequence/animation name collision found "tools_preview"
- [AnimResource] Model models/props/crates/csgo_drop_crate_community_24.vmdl: sequence/animation name collision found "tools_preview"
- [AnimResource] Model models/props/crates/csgo_drop_crate_community_23.vmdl: sequence/animation name collision found "tools_preview"
- [AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal3.vmdl: sequence/animation name collision found "tools_preview"
- [AnimResource] Model models/props/crates/csgo_drop_crate_community_29.vmdl: sequence/animation name collision found "tools_preview"
- [AnimResource] Model models/props/crates/csgo_drop_crate_chroma2.vmdl: sequence/animation name collision found "tools_preview"
- [AnimResource] Model models/props/crates/csgo_drop_crate_chroma.vmdl: sequence/animation name collision found "tools_preview"
- [AnimResource] Model models/props/crates/csgo_drop_crate_vanguard.vmdl: sequence/animation name collision found "tools_preview"
- [AnimResource] Model models/props/crates/csgo_drop_crate_community_32.vmdl: sequence/animation name collision found "tools_preview"
- [AnimResource] Model models/props/crates/csgo_drop_crate_spectrum.vmdl: sequence/animation name collision found "tools_preview"
- [AnimResource] Model models/props/crates/csgo_drop_crate_community_31.vmdl: sequence/animation name collision found "tools_preview"
- [AnimResource] Model models/props/crates/csgo_drop_crate_community_30.vmdl: sequence/animation name collision found "tools_preview"
- [AnimResource] Model models/props/crates/csgo_drop_crate_clutch.vmdl: sequence/animation name collision found "tools_preview"
- [AnimResource] Model models/props/crates/csgo_drop_crate_spectrum2.vmdl: sequence/animation name collision found "tools_preview"
- [AnimResource] Model models/props/crates/csgo_drop_crate_hydra.vmdl: sequence/animation name collision found "tools_preview"
- [AnimResource] Model models/props/crates/csgo_drop_crate_breakout.vmdl: sequence/animation name collision found "tools_preview"
- [AnimResource] Model models/props/crates/csgo_drop_crate_huntsman.vmdl: sequence/animation name collision found "tools_preview"
- [AnimResource] Model models/props/crates/csgo_drop_crate_chroma3.vmdl: sequence/animation name collision found "tools_preview"
- [AnimResource] Model models/props/crates/csgo_drop_crate_gamma.vmdl: sequence/animation name collision found "tools_preview"
- [AnimResource] Model models/props/crates/csgo_drop_crate_community_25.vmdl: sequence/animation name collision found "tools_preview"
- [AnimResource] Model models/props/crates/csgo_drop_crate_gamma2.vmdl: sequence/animation name collision found "tools_preview"
- [AnimResource] Model models/props/crates/csgo_drop_crate_community_26.vmdl: sequence/animation name collision found "tools_preview"
- [AnimResource] Model models/props/crates/csgo_drop_crate_glove.vmdl: sequence/animation name collision found "tools_preview"
- [AnimResource] Model models/props/crates/csgo_drop_crate_phoenix.vmdl: sequence/animation name collision found "tools_preview"
- [AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal1.vmdl: sequence/animation name collision found "tools_preview"
- [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 135.416010ms
- [Client] CL: CGameClientConnectPrerequisite connection succeeded
- ChangeGameUIState: CSGO_GAME_UI_STATE_LOADINGSCREEN -> CSGO_GAME_UI_STATE_INGAME
- [Client] CL: IGameSystem::LoopActivateAllSystems {
- [Host] HO: IGameSystem::LoopActivateAllSystems {
- [Host] HO: } IGameSystem::LoopActivateAllSystems done
- [Client] CL: } IGameSystem::LoopActivateAllSystems done
- [HostStateManager] Host activate: Remote Connect (110.42.9.142:27031)
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- [Client] Receiving 63.9K non-incremental update from server
- [Client] Created physics for jb_cell_indicator_
- [SteamAudio] Reverb: Cannot find baked reverb file: maps\jb_cell_indicator_.sareverb. Reverb disabled.
- [SteamAudio] Pathing: Cannot find baked paths file: maps\jb_cell_indicator_.sapaths. Pathing disabled.
- [Entity System] m_16ByteOrLessStack out of space, falling through after 20000 entries, consider upping NETWORKFIELDSCRATCHDATA_16BYTE_COUNT
- ApplyOverrides_R: failed to find field 'm_flCycle' in class 'C_CSObserverPawn'
- ApplyOverrides_R: failed to find field 'm_flPrevCycle' in class 'C_CSObserverPawn'
- ApplyOverrides_R: failed to find field 'm_nNewSequenceParity' in class 'C_CSObserverPawn'
- ApplyOverrides_R: failed to find field 'm_nResetEventsParity' in class 'C_CSObserverPawn'
- 一只住地下的地鼠 已连接。
- [Networking] server @ 110.42.9.142:27031: NetChan Setting Timeout to 30.00 seconds
- [Client] CL: Signon traffic "server": incoming 115.475 KB [29 pkts], outgoing 1.395 KB [68 pkts]
- [Shooting] cl: ReadFrameInput - Presented data has no mod info
- [Shooting] cl: ReadFrameInput - Presented data has no mod info
- CCSGO_BlurTarget - Unable to find panel with the given id "loadingscreen__blur-target"! Panel is possibly created dynamically.
- [CL CommandQueue] CQ enabled, using client-controlled JIT async send mode
- [ResourceSystem] Failed loading resource "panorama/images/map_icons/screenshots/1080p/jb_cell_indicator__png.vtex_c" (ERROR_FILEOPEN: File not found)
- [ResourceSystem] Failed loading resource "panorama/images/overheadmaps/jb_cell_indicator__radar_spectate_tga.vtex_c" (ERROR_FILEOPEN: File not found)
- [ResourceSystem] Failed loading resource "panorama/images/overheadmaps/jb_cell_indicator__radar_tga.vtex_c" (ERROR_FILEOPEN: File not found)
- vCompMat 'patches/shared/_shared_patch_generic.vcompmat' did not affect any target materials on model characters/models/kaesar/hoshistar/mtf_guard/mtf_guard.vmdl.
- vCompMat 'patches/shared/_shared_patch_generic.vcompmat' did not affect any target materials on model characters/models/kaesar/hoshistar/class_d/class_d.vmdl.
- [SteamNetSockets] [#4080709740 UDP steamid:[email protected]:27031 'server'] closed by peer (2039): NETWORK_DISCONNECT_KICKED
- [NetSteamConn] Steam Net connection #4080709740 UDP steamid:[email protected]:27031 'server' closed by peer, reason 2039: NETWORK_DISCONNECT_KICKED
- [Networking] NETWORK_DISCONNECT_KICKED
- [NetSteamConn] Closing Steam Net Connection on socket 'client' to 110.42.9.142:27031, handle #4080709740 (0 (null))
- [NetSteamConn] CloseSteamNetConnection handle #4080709740 (userdata 0)
- [NetSteamConn] Disassociating NetChan server @ 110.42.9.142:27031 (110.42.9.142:27031) from Steam Net Connection handle #4080709740 (userdata 0)
- [NetSteamConn] Removing Steam Net Connection for 110.42.9.142:27031, handle #4080709740
- [Client] Disconnection during connection phase. Sign-on state: 6 (SIGNONSTATE_FULL). Disconnect reason: 39 (NETWORK_DISCONNECT_KICKED).
- [Client] CL: Server disconnected: 39: NETWORK_DISCONNECT_KICKED
- [Client] CL: Disconnecting from server: NETWORK_DISCONNECT_KICKED
- [Networking] Closing 'client' poll group
- [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 5 )
- [Console] Unknown command 'end_single_player_pause'!
- ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
- [Console] Unknown command 'single_player_pause'!
- [HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(5) addons() desc(Idle (levelload))
- [EngineServiceManager] SwitchToLoop levelload requested: id [5] addons []
- [CL CommandQueue] CQ disabled, re-syncing usercmd and simulation clock remainders
- [Client] CL: IGameSystem::LoopDeactivateAllSystems {
- [Host] HO: IGameSystem::LoopDeactivateAllSystems {
- [Host] HO: } IGameSystem::LoopDeactivateAllSystems done
- [Client] CL: } IGameSystem::LoopDeactivateAllSystems done
- [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
- [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
- [Client] CL: CGameRules::CGameRules destructed
- WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 125.018
- [EngineServiceManager] Unmounting addon '3097302975'
- [EngineServiceManager] Unmounting addon '3248777705'
- [SoundSystem] Addon unloaded, unloading sound resources.
- [SceneFileCache] No .vcds loaded or no scenes/scenes.vrman
- ResetBreakpadAppId: Universe is 1 (k_EUniversePublic)
- ResetBreakpadAppId: Setting non standard break pad app id: 2347771
- [HostStateManager] Host activate: Idle (levelload)
- [Console] Unknown command 'single_player_pause'!
- CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 125.492
- [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
- [EngineServiceManager] SwitchToLoop game requested: id [5] addons []
- [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
- [Server] SV: maxplayers set to 1
- [VScript] Initializing CSGO VScript Game System
- [Server] SV: Executing server defaults
- [Server] SV: Executing listen server config file
- [Developer] GameTypes: could not find matching game mode value of "" in any game type.
- [Server] SV: CGameRulesGameSystem::GameInit installed game rules
- [InputService] execing gamemode_competitive.cfg
- [Console] Unknown command 'mp_weapons_glow_on_ground'!
- [InputService] exec: couldn't exec '{*}cfg/gamemode_competitive_server.cfg', unable to read file
- [InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
- [InputService] execing server_default.cfg
- [Server] SV: Spawn Server: <empty>
- [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
- [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
- [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
- [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
- [SteamNetSockets] [#3129512983 pipe] connected
- [SteamNetSockets] [#2628448891 pipe] connected
- [Networking] Created poll group for socket 'client'
- [Networking] Created poll group for socket 'server'
- [Networking] Connected loopback client=ba889417@loopback:1 <-> server=9caaf27b@loopback:0
- [NetSteamConn] Associating NetChan 一只住地 @ loopback:0 (loopback:0) with Steam Net Connection handle #2628448891 (userdata 0)
- [NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #3129512983 (userdata 1)
- [Client] CL: Connected to 'loopback:1'
- ClientPutInServer create new player controller [一只住地下的地鼠]
- [Server] Client 0 '一只住地下的地鼠' setting rate to 786432
- [Server] SV: 1(一只住地下的地鼠) changed min command queue size to 2
- [Client] Game: "Counter-Strike 2"
- [Client] Map: "<empty>"
- [Client] Players: 1 (0 bots) / 1 humans
- [Client] Build: 10072 (revision 9035763)
- [Client] Server Number: 3
- [SignonState] CL: CNetworkGameClient::ProcessServerInfo
- [VScript] Initializing CSGO VScript Game System
- [Client] CL: CGameRulesGameSystem::GameInit installed game rules
- ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000168 seconds
- [Client] CNetworkGameClient::ProcessClassInfo: create on client true
- [Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
- [Client] Client missing networkable entity class CMoverPathNode
- [Client] Client missing networkable entity class CPathMover
- [Client] Client missing networkable entity class CTriggerTripWire
- [Client] CNetworkGameClientBase::LinkClasses took 9.156 msec
- [Client] CL: CGameClientConnectPrerequisite connection succeeded
- [Server] SV: IGameSystem::LoopActivateAllSystems {
- [Host] HO: IGameSystem::LoopActivateAllSystems {
- [Host] HO: } IGameSystem::LoopActivateAllSystems done
- [Server] SV: } IGameSystem::LoopActivateAllSystems done
- [Server] SV: 1 player server started
- [Client] CL: IGameSystem::LoopActivateAllSystems {
- [Client] CL: } IGameSystem::LoopActivateAllSystems done
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- [Server] SV: Sending full update to client 一只住地下的地鼠 (reason: initial update)
- [Client] Receiving 0.5K non-incremental update from server
- 一只住地下的地鼠 已连接。
- [Networking] server @ loopback:1: NetChan Setting Timeout to 30.00 seconds
- [Client] CL: Signon traffic "server": incoming 11.985 KB [10 pkts], outgoing 1.044 KB [9 pkts]
- [Networking] 一只住地 @ loopback:0: NetChan Setting Timeout to 20.00 seconds
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